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ThunderForge

3D Player Animator wanted for Namefall ⚔️ We're a small founder-led studio building a semi-realistic souls-like RPG in Unreal Engine 5. Programmers and animators are on board, traversal is done, combat is in progress. Now we need someone dedicated to the player character, the thing you're looking at for every second of the game. Teaser here: https://www.youtube.com/watch?v=QBv3V2MImD8 👀 You'd own player animation: locomotion, dodges, attack strings, parries, hit reactions. UE5 experience ideal. Professional animation experience is preferred, and it's a big plus if you've played souls-likes yourself and know how they should feel. What matters most is a reel with real weight and timing, and a feel for how animation shapes combat: anticipation, recovery, commitment. Being upfront about the terms: this is rev-share at this stage of the studio, around 10 hours a week, no salary. What you get in return is real creative ownership over how the player feels in hand, clear briefs with frame counts so you're never guessing, a small team where your work is in the build within days, and a fair share of what the project earns once it's out. If that sounds like your kind of thing, drop us a message with your reel 🙌 gamedev indiedev unrealengine soulslike gameanimation 3danimation hiring

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