About the job

Platform: PC / Steam Engine: UNITY Availability: Full-time or Part-time (Remote)   Quick Note About Compensation This role operates on a revenue-share basis rather than a fixed monthly salary. We are a small, independent studio currently developing our first PC titles for Steam, and we follow a simple, transparent model: You contribute to the project → Once the game launches → You receive your agreed share of the revenue This is not a co-founder position and does not include large equity — it's a clear and fair collaboration model for experienced artists who enjoy building games within a focused, agile team.   About Us We are TINK TEAM LTD, a UK-based technology company and independent game development studio. We are currently developing multiple Mobile-Ready PC game projects in parallel, with a strong focus on high-quality 3D gameplay, scalable production pipelines, and modern Unity workflows. Each project is led by a dedicated Senior 3D Artist, responsible for defining and executing the visual direction.   Role Overview As a Senior 3D Artist, you will take full ownership of the visual direction of one project — from early style definition to final in-engine presentation. You will work closely with developers and other contributors, ensuring artistic consistency, production efficiency, and performance across the entire project. This is a hands-on leadership role: you will both create and guide.   Key Responsibilities ·        Define, establish, and maintain the overall visual direction and art quality ·        Lead visual development: moodboards, references, style frames, and direction alignment ·        Take ownership of environment design (blockout → set-dressing → final polish) ·        Oversee and contribute to asset production (environments, props, characters where needed) ·        Establish and improve art pipelines and production workflows ·        Ensure visual consistency across all assets and scenes ·        Direct lighting, materials, shaders, and scene composition ·        Supervise Unity integration, ensuring correct setup and optimization ·        Drive performance optimization (LODs, draw calls, materials, scene structure) ·        Collaborate closely with developers to balance visual quality vs performance ·        Provide feedback, mentorship, and direction to other artists when applicable ·        Support cinematic presentation and marketing assets (trailers, gameplay videos)   Required Qualifications ·        5+ years of professional experience in 3D game development ·        Experience shipping at least one commercial game ·        Strong portfolio demonstrating real-time, game-ready assets and environments ·        Advanced experience with Unity (URP/HDRP, lighting, materials, shaders) ·        Solid understanding of optimization and performance constraints ·        Proven ability to own visual direction or lead art decisions   Nice to Have ·        Strong concept / visual development skills (paintovers, keyframes, style exploration) ·        Experience with modular environment workflows (trim sheets, decals, kit systems) ·        Familiarity with Cinemachine & Timeline ·        Knowledge of VFX and particle systems ·        Experience working in indie or small teams ·        Prior leadership or mentoring experience How to Apply Please reach out via WhatsApp with your portfolio/showreel and your preferred engagement type (Full-time or Part-time).

  • Contact (WhatsApp): +44 7356 039670

Job ref blurredText

Posted on blurredText

Last checked on blurredText

Closing on blurredText

0 comments
0 requirements

Discuss this job

Share your intel on this vacancy and help others - anonymously. Get notified automatically of new comments when starred or saved to Tracker.

My Private Notes

Saving private notes will automatically star the vacancy to your Jobs page.