Senior 3D Environment Artist - Unity
at TINK TEAMPlatform: PC / Steam Engine: UNITY Availability: Full-time or Part-time (Remote) Quick Note About Compensation This role operates on a revenue-share basis rather than a fixed monthly salary. We are a small, independent studio currently developing our first PC titles for Steam, and we follow a simple, transparent model: You contribute to the project → Once the game launches → You receive your agreed share of the revenue This is not a co-founder position and does not include large equity — it's a clear and fair collaboration model for experienced artists who enjoy building games within a focused, agile team. About Us We are TINK TEAM LTD, a UK-based technology company and independent game development studio. We are currently developing multiple Mobile-Ready PC game projects in parallel, with a strong focus on high-quality 3D gameplay, scalable production pipelines, and modern Unity workflows. Each project is led by a dedicated Senior 3D Artist, responsible for defining and executing the visual direction. Role Overview As a Senior 3D Artist, you will take full ownership of the visual direction of one project — from early style definition to final in-engine presentation. You will work closely with developers and other contributors, ensuring artistic consistency, production efficiency, and performance across the entire project. This is a hands-on leadership role: you will both create and guide. Key Responsibilities · Define, establish, and maintain the overall visual direction and art quality · Lead visual development: moodboards, references, style frames, and direction alignment · Take ownership of environment design (blockout → set-dressing → final polish) · Oversee and contribute to asset production (environments, props, characters where needed) · Establish and improve art pipelines and production workflows · Ensure visual consistency across all assets and scenes · Direct lighting, materials, shaders, and scene composition · Supervise Unity integration, ensuring correct setup and optimization · Drive performance optimization (LODs, draw calls, materials, scene structure) · Collaborate closely with developers to balance visual quality vs performance · Provide feedback, mentorship, and direction to other artists when applicable · Support cinematic presentation and marketing assets (trailers, gameplay videos) Required Qualifications · 5+ years of professional experience in 3D game development · Experience shipping at least one commercial game · Strong portfolio demonstrating real-time, game-ready assets and environments · Advanced experience with Unity (URP/HDRP, lighting, materials, shaders) · Solid understanding of optimization and performance constraints · Proven ability to own visual direction or lead art decisions Nice to Have · Strong concept / visual development skills (paintovers, keyframes, style exploration) · Experience with modular environment workflows (trim sheets, decals, kit systems) · Familiarity with Cinemachine & Timeline · Knowledge of VFX and particle systems · Experience working in indie or small teams · Prior leadership or mentoring experience How to Apply Please reach out via WhatsApp with your portfolio/showreel and your preferred engagement type (Full-time or Part-time).
- Contact (WhatsApp): +44 7356 039670
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