Terahard is looking for an experienced Game Designer to join our design team full-time and help us strengthen how we design and develop turn-based games. We're specifically looking for someone with strong experience in turn-based RPGs, JRPGs, tactics games, or similar genres, who has:

  • Shipped at least one commercial game in this space
  • Been a key member of the team responsible for conceptualising combat systems and mechanics
  • Hands-on experience with combat balancing and progression
  • Experience taking systems from early concepts through prototyping, iteration and release This isn't just a role working on a single feature or project. We're looking for someone who can bring their experience into the wider Terahard design team, challenge how we currently approach turn-based development, and help us establish better design, prototyping, balancing and iteration pipelines that we can carry across our projects. You'll work closely with our existing designers, programmers and artists, both contributing directly to our games and helping us improve the way we build them. Role: Full-time Location: Remote, UK-based applicants only Studio: Terahard https://terahard.games/ If this sounds like you, please include your portfolio and, most importantly, the shipped turn-based titles and combat systems you worked on.

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